The Excavators

A New Beginning

While riding on the Dauntless, 5 adventurers sat around a table recounting old adventures. Kásheldi is a tall, lanky (wo)man (?) with long, black hair that floats around her(?) head as if responding to some unknown wind current. Ezra Talbot was once afflicted with a curse where hair (white and gray fur) grows from his body more than usual and his fingernails become claws. Day is a man who's lived hundreds of lifetimes, but only remembers bits and pieces on occasion. Kalina is almost supernaturally spider-like with a small torso and long, thin limbs. Bård has a fluid gender and is more than happy to tell you all about his current feelings on the matter. She spends most of their time making illusions.

During the journey, the Dauntless was attacked by a small, cloaked boat. Waves of flying enemies were sent at the ship, and eventually, an explosion destroyed the large passenger ship destined for a port in the Western Dominance. The 5 adventurers woke on a beach of an island surrounded by scrap and debris. A young boy named Angus (who was also modified by some very intense-looking cybernetics) found the group and a strange message emanated from his mouth: "Follow the boy. You don't know who I am, but just trust me. The boy will get you where you need to go." Angus helped the travelers find cover from a night time storm in a scrap storage room. When Angus didn't return in the morning, the group decided to move forward into the scrap processing unit. There, the group eventually worked their way around the defense mechanisms and into the main complex.

Welcome Aboard the Dauntless
The journey before your adventure begins

You are one of the rare Excavators. Maybe it's what you've always wanted to do, or maybe you just kind of fell into the role. Either way, you're here on a boat with pretty much every Excavator you've ever heard of or worked with. You've worked with many of them, but a few you've worked with on a semi-regular basis. Hell, you'd almost call them friends if it were even possible to have friends in the 9th World. 

You expect that you'll hit land within the next couple of days. Being on the Dauntless is a rare treat for you. Usually, you're scrambling around getting things done, uncovering secrets, and getting into general trouble. The Dauntless is manned by robots. Everything on board is taken care of by their mechanical hands. As the week-long trip is coming to an end, you're sharing a meal with the Excavators that you almost think of as friends at this point – sharing stories of your past exploits.

When we start this campaign, you'll have made a character that fits within the world using Numenera character creation to help guide you. The characters you make will usually come out really weird and interesting, but keep this in mind: up until this point, your character has been like an Indiana Jones-Lara Croft-Nathan Drake-Borderlands-esque type in some way or another mixed in with the strange flavor of Numenera. 

On our first session, after we make our characters and set out the expectations of the game, we're going to spend some time describing stories of past exploits with each other. In Numenera, you're expected to be already kind of a powerful character and we're not building up from the ground.


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